I hope you like throwing money away, because the frontman doesn’t think money matters. Especially if it’s your money he’s spending. 

They’ll need some more pre-orders to fund Tommy’s administrative assistant – or maybe they’ll just spend the money you already committed to this thing. 

Unlike the Fig.co “testing the waters,” the Republic.co commitment is for real, they take your money up front and you’re not getting it back, unless this thing somehow turns out to be the profitable unicorn that the dreamers thing it is. 

You know … for kids!

from across the internet. Have at you, scoundrel!

Tommy says:

Unfortunately, in this particular case they left out the fact that in the places we are launching U.S./Canada and Europe the mobile market spends anywhere from $80 – $95 per year on mobile gaming.
One of the MANY free sourced facts anyone can simply Google (if you have half a brain):

Whoopsie!!  Well, that certainly doesn’t line up with the typical nonsense and lies now does it?   😄 😄 😀

Everyone knows that mobile spending “averages” are skewed by whales. The median spend per person is more like a dollar or two, and that’s to play on devices they already own. 

From the link he provides, it’s clear that nearly every single one of these relies on in-app purchases, something his Tommyness has stated will never be on Intellivision Amico. 

The sole exception is Minecraft, which is an outlier in every possible way. Amico is no Minecraft.

Nobody is rooting for the stupid video footbath to fail. We’re just watching as it circles the drain. Arrivederci!

It’s from here, and it’s nicely done.  

Tallarico’s Intellivision Amico elevator speech to investors says that "only 200 million people" buy game consoles and spend money on them – and as the chart shows by the green stripe at the bottom, it’s a $33B market segment. That is $165 per person, which seems about right for a game console and a few games, spread out in a console generation. Not bad!

But wait! Tommy’s got a can’t-miss get-rich plan, because “three billion people" play casual games on mobile! Tommy is right that the red stripe at the top of the chart is a bigger slice of the pie, as the chart shows, that’s an $85B market segment. It’s also worth a lot less per person, $28.33 each. 

Casual players are casual for a reason. Maybe they don’t see themselves as gamers. Seems more likely they just don’t want to spend the $200+ entry fee by buying a single purpose device. Is it because the right pitch hasn’t come along to show value to them? I guess that’s possible, but if you think that’s Asteroids and Astrosmash, Missile Command and Pong, I think you’re mistaken. 

Tommy says, “But if just 1% of those 3 billion people come to us …" 

Sure thing, Virginia, as if Microsoft, Sony, Nintendo, Apple, Google, Amazon, and a fartillion mobile game developers weren’t thinking the exact same thing. It is sad that anyone is falling for this obviously flawed idea. 


Our favorite Industry Legend only likes to compare himself to Sony and Microsoft when they hold back things like UI videos until closer to launch. 

Let’s all pretend the upstart startup led by a short-attention-span, attention-seeking toy collector is somehow equivalent to the engineering and communication and engineering teams of multinational electronics giants. Smiley face. 

Text says:

I’m not sure exactly.  Probably sometime soon.  As we move into our new offices and finalize hardware for production, we have a lot more important things on our plate right now that are taking precedence.

I remember Sony & Microsoft showing their boot up sequence and UI only a few weeks before they hit retail shelves.  So like everything we’ve done from the beginning… we’d be showing things way before the norm.

We had a pretty good version of the UI ready to go on 10/10, but after the live stream didn’t go as planned… we decided to just wait longer instead of showing it incomplete.

So I’m sure after we get settled into the office and things calm down a bit, we can do a live stream and show off some really cool, simple and unique ways we’re doing things.

Question:  I’m curious.  Are you more interested in seeing the machine just booting up… or in the UI (User Interface) itself?  The reason I ask is that you didn’t mention the UI in your question… only the “boot up sequence”.


Thanks! Yeah… the team here is pretty proud that we’ve been able to accomplish all of the things we have during the most difficult work and economy of our lifetimes. I think it really says a lot about the validity of the concept and idea and how many people/investors, etc. are behind it.

Tommy Tallarico, on AtariAge

What accomplishments? Delaying, lying, pump-n-dump?

It’s funny how he keeps stringing these idiots along with everything BUT the core device and games. 

Oh, here’s a yacht club meeting for 1%‘ers!

Here are 2 pins.

Here are another dozen “interviews.’

Here’s a hardware video that doesn’t show/talk about the hardware!

Literally everything but what it’s supposed to do. Exist and play games.

That’s all just crazy talk though.

Winners ship, losers post pictures of trinkets.

Scrub to 1:01 (that’s one HOUR in, this isn’t a “mini” anything) to hear @tommytallarico setting the table for another delay, blaming COVID once again, even while bragging they are bucking the trend by sending staff to work in the Intellivision office.

Just last week, Tallarico was saying that they plan to go into production in January 2021, possibly as late as early March 2021, for an April 2021 release. Every delay means more money burned without new income, and their “very complicated piece of hardware” falls further behind the more capable competition.

Intellivision still has multiple employment vacancies listed on Indeed.com, and they have not publicly demonstrated any progress since their embarrassing August 2020 event. If I had any money riding on this, I’d pull it out and run far, far away.