Roblox is popular, but is hemorrhaging money.

Roblox said it averaged 31.1 million daily active users in the first nine months of 2020, up 82 percent from a year earlier, as people have flocked to video games while stuck inside because of the pandemic. That helped drive Roblox’s revenue, which reached $589 million in the first nine months of the year, up 68 percent from a year ago.

Even so, the company lost money. Its net loss totaled $203 million in the first nine months of 2020, more than four times the $46 million it lost in the same period a year ago. Roblox also warned that it was unlikely to experience the same growth when the pandemic subsides, warning that the surge was “almost certainly not indicative of our financial and operating results in future periods.”

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