Aww, this is adorable. A helpful superfan made an “infographic” of all the announced partners for Intellivision Amico!

I won’t mark up the nice graphic, but a few notes:

– There isn’t a single game studio listed. Earthworm Jim is a yet-to-be developed game, and Evel Knievel is a port of an existing mobile game from 5 years ago, based on a daredevil personality from the 1970s. 

– Retailers aren’t “partners,” they’re just sales outlets. Amazon, and Walmart are American big boxes that sell everything. Gamestop is ailing and might not exist in its current form by April 2021. Koch, Saturn, Media Markt, and EB Canada are just foreign retailers. FFF Bayern is the Bavarian arts foundation that provided loans to the studios doing Skiing and Moon Patrol.

– Atari and Imagic are legacy brands with no internal developers of their own. Most of their intellectual property is over 35 years old. Imagic’s glory days overlapped with those of the original Intellivision console, in the early days of the Reagan administration. 

– Hot Wheels, Major League Baseball, Sesame Street, American Cornhole League, and The Op represent bought-and (presumably) paid-for licenses. Intellivision likely made deals to use these names, but that’s far from a guarantee of good content. Anyone who follows entertainment software knows that licensed games are often the worst of the worst, the “shovelware” that fills out release lists, and sometimes sells to fans of the brands, but soon hits the bargain bin because of low quality. 

Contrast this with the equivalent chart from the early days of the Nintendo Switch. This graphic will be 4 years old by the time the Intellivision Amico launches, assuming it meets the new April 2021 date. These are beloved, relevant, family-friendly game developers and game engines. Retail distribution is a given. I believe the well-intentioned Intellivision fan who made the first graphic above meant to mirror this effort, but it only serves to illustrate how Intellivision comes up short. 

Intellivision Entertainment wants to present a brave face of being a do-it-all game platform, controlling the hardware and software stacks, but they have yet to demonstrate they have what it takes to be a player in this competitive, fast-changing market. 

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